Tears of Viceroy: The Rulebook

Version: 1.1
Updated: 07-JUL-25

Intro

You are a viceroy – the sword, the plow, and the justice of a star cluster.
You grow, destroy, and bring light (or, if necessary, darkness) in the name of your Homeworld.

Campaigns

To bring fame and prosperity to their Homeworlds, viceroys participate in campaigns that take place in star clusters.
The first viceroy to fulfill the objective is considered the victor.

Objectives

  1. Expand – Capture 50% of the star systems in cluster.

Elimination

Participant considered eliminated when they loose all their star systems.

Entities and Concepts

Upkeep table

Industry

Industry divided into three categories:

Diplomacy

Since all participants start with equal resources and combat is simple and deterministic, it’s usually impossible to win by force alone. That’s why diplomacy turns exist!

Diplomatic Entities

Trade Treaty

War

Bloc: Defense Pact

Bloc: Alliance

Bloc: Suzerainty

Warfare

“War is merely the continuation of policy by other means.”

When diplomacy fails, war begins.

Combat

* * *