Tears of Viceroy: The Rulebook

Version: 1.4
Updated: 20-SEP-25

Intro

You are a viceroy – the sword, the plow, and the justice of a star cluster.
You grow, destroy, and bring light (or, if necessary, darkness) in the name of your Homeworld.

Campaigns

To bring fame and prosperity to their Homeworlds, viceroys participate in campaigns that take place in star clusters.
The first viceroy to fulfill the objective is considered the victor.

Objectives

  1. Expand – Capture 50% of the star systems in cluster.

Elimination

A participant is considered eliminated when they lose all their Star Systems. All of the participant’s in-warp carriers are destroyed due to the loss of the warp-tone signal.

Entities and Concepts

Upkeep table

Industry

Industry divided into three categories:

Diplomacy

Since all participants start with equal resources and combat is simple and deterministic, it’s usually impossible to win by force alone. That’s why diplomacy turns exist!

Open System

Allows a Star System's owner to let non-enemy players warp to the system. Typical uses:

Diplomatic Proposals

Deal

Diplomatic Entities

Trade Treaty

War

Bloc: Defense Pact

Bloc: Alliance

Bloc: Suzerainty

Warfare

“War is merely the continuation of policy by other means.”

When diplomacy fails, war begins.

Combat

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